A trending hashtag, #Don’tBlameTheGame, emerged on-line following a violent incident involving a 14 yr previous boy in a Bangkok shopping mall.
The teenage killer, who allegedly had a history of enjoying the Battle Royale-style recreation, sparked a debate in regards to the link between video games and violence. However, many on-line users assert that blaming video video games just isn’t the solution and fails to address the foundation explanation for such incidents.
Don’t worry outdated boy was found to have murdered two women and injured 5 more in a capturing incident within the Siam Paragon shopping center.
Initial investigations revealed that the suspect had a historical past of enjoying Battle Royale-style video games, which ignited discussions on the connection between violence and gaming.
This led to the surfacing of the hashtag #Don’tBlameTheGame, as many customers expressed their view that blaming games for such violent incidents is wrong and does not address the foundation drawback.
Instead, customers mentioned the main focus must be on other issues such as the boy’s upbringing and the problem of gun possession. They argue that not everyone who plays games needs to commit a crime and that “games usually are not an excuse for wrongdoing.”

In 2020, the American Psychological Association (APA) stated…

“There is insufficient scientific evidence to help a causal link between violent video games and violent behaviour.
“Violent behaviour is a posh societal problem that can end result from a number of factors. Playing violent video games could have an result on other aggressive behaviours more than it causes violence.
“Blaming video games as the primary cause isn’t scientifically legitimate and attention ought to be drawn to other causes, similar to a historical past of violence or being a sufferer of violence, which research indicates can lead to violent behaviour in the future.”

Moreover, Professor Whitney DeCamp from the Department of Sociology at Western Michigan University revealed that enjoying video video games can not make youngsters behave violently, reported KhaoSod.
This aligns with a research revealed within the Royal Society Journal within the UK, indicating that youngsters who play violent video games don’t exhibit more aggressive behaviour than those that don’t play games.
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